00 Raiser vs Destiny Gundam — GBO2 Comparison
00 Raiser and Destiny Gundam are both 700-cost generals, and both want to decide the fight in the first few seconds of contact.
Base stat comparison
| Base stat comparison | 00 Raiser | Destiny Gundam |
|---|---|---|
| HP | TBA | TBA |
| Ranged resistance | TBA | TBA |
| Melee resistance | TBA | TBA |
| Speed | TBA | TBA |
| Thruster | TBA | TBA |
Playstyle differences
00 Raiser is built around reach and angle. Its long blade options and mobility let it threaten from distances that most generals cannot answer, and its boost package supports repeated entries rather than one all-in dive.
Destiny prefers a straighter line. It closes fast, hits hard, and expects the first exchange to end the engagement. When that first push fails, the suit has to reset, and that reset is the window opponents wait for.
Against Destiny, 00 Raiser should give ground early and punish the reset. Against 00 Raiser, Destiny should cut the angle before it fully forms and force the fight into a narrow space where reach matters less.
Both suits punish hesitation. A pilot who waits for a perfect opening usually gives the other the first stagger instead. Commit to a route, keep a boost for the exit, and let the team follow the contact.