General
Ground & Space
GBO2

Wing Gundam Zero in GBO2

The Wing Gundam Zero is a cost-700 general whose identity is long-range firepower, so it plays best when the pilot uses distance to make the enemy come through a prepared angle. It is not a brawler, and treating it like one removes the advantage that justifies the cost.

Series
Wing
Cost
700
Data status
Unconfirmed
Screenshot pendingThe image is added after the screenshot is approved

Stats and Weapons

Wing Zero's stat values remain unverified, so the tables stay at TBA and no long-range build is implied. The cost, type, and series fields are the confirmed part of the page.

Base stats
HPTBA
Ranged resistanceTBA
Melee resistanceTBA
SpeedTBA
ThrusterTBA

Not officially confirmed

Weapons
WeaponTypePowerRangeCooldown

Not officially confirmed

Recommended Build

No build spread is published because the unit's numbers have not been checked, and a ranged build written without them would be guesswork. The section opens with the verified stat line, not before it.

Counters

The favorable list is empty until a reviewed target page is available.

No opponent is named yet; the placeholder stays until a matchup clears review.

Countered by

Fast units that can reach the firing angle are added here once reviewed.

No opponent is named yet; the placeholder stays until a matchup clears review.

How to Obtain

Wing Gundam Zero is acquired from the supply drop pool and from rotating exchange lineups, so the available route depends on the current cycle. Themed reprints are the usual alternate path, and the archive has not confirmed a fixed date for either. Check the live lineup in-game before committing, and do not assume a past banner will return on a known schedule.

FAQ

QHow should the Wing Zero use its firepower without feeding the enemy?

Fire from a position that already has an exit, and move after each shot instead of standing still to confirm damage. The unit wins by making the enemy respect the angle; the moment it becomes a stationary target, the cost turns into a liability.

QWhat should a Wing Zero pilot do when a raid closes in?

Leave before the raid reaches melee range and reset behind the frontline. The unit has no answer to a fast close-range dive that starts on the raid's terms, so the retreat has to be planned before the charge begins.

QIs the Wing Zero worth taking in a close-quarters map?

Only with cover that supports its firing lines and a team willing to hold a corridor. On a map that forces constant contact, the unit spends the match repositioning and rarely gets the clean shot its kit is built around.

Related by cost

  • Gundam Barbatos LupusRaid
  • Same-cost page pending

    A reviewed unit at this cost takes the slot when its page publishes.

  • Same-cost page pending

    A reviewed unit at this cost takes the slot when its page publishes.

Related by type

  • RX-78-2 GundamGround & Space
  • Same-type page pending

    This general slot fills with another reviewed general page.

  • Same-type page pending

    This general slot fills with another reviewed general page.

Last updated Not officially confirmed