Sazabi in GBO2
The Sazabi is a cost-700 general that trades mobility for presence, using a heavy frame and funnel pressure to make the enemy line move first. It is the pick for a pilot who wants to hold a corridor and force opponents to come through angles the Sazabi already covers, rather than chase kills across the map.
- Series
- Char's Counterattack
- Cost
- 700
- Data status
- Partial
Stats and Weapons
| HP | TBA |
|---|---|
| Ballistic resistance | TBA |
| Beam resistance | TBA |
| Melee resistance | TBA |
| Speed | TBA |
| Thruster | TBA |
Partially confirmed
| Weapon | Type | Power | Range | Cooldown |
|---|
Partially confirmed
FAQ
QWhat makes the Sazabi different from other 700-cost generals?
It converts its bulk into space control: the frame survives the first exchange, and the funnels make the second one awkward for the enemy. Play it as a wall that steps forward after the team's stun lands, not as a duelist that chases a kill across the map.
QHow should the Sazabi handle a fast raid?
Do not chase. Back toward the support line, keep the funnels between you and the raid, and let the raid spend its boost on a target that is no longer alone. A Sazabi that turns its back to run usually gives the raid exactly the angle it wanted.
QIs the Sazabi a beginner-friendly pick?
It is forgiving in the first exchange because the frame absorbs mistakes, but it punishes slow decisions afterwards. New pilots should learn the retreat route before the first engagement instead of after the HP bar drops.