Sinanju in GBO2
The Sinanju is a cost-700 general built around speed and a clean melee confirm, so it plays closer to a raid than to a static gunline. Its job is to arrive on a target that has already spent its escape tool and leave before the enemy support can reacquire the angle.
- Series
- Unicorn
- Cost
- 700
- Data status
- Partial
Stats and Weapons
| HP | TBA |
|---|---|
| Ballistic resistance | TBA |
| Beam resistance | TBA |
| Melee resistance | TBA |
| Speed | TBA |
| Thruster | TBA |
Partially confirmed
| Weapon | Type | Power | Range | Cooldown |
|---|
Partially confirmed
FAQ
QWhere does the Sinanju fit in a cost-700 composition?
It is the general that can actually threaten a support, while still holding a line when the team needs one. Send it at the moment an enemy stun lands, and bring it back to the frontline afterwards instead of letting it chase a second kill.
QWhat is the hardest part of playing the Sinanju?
Managing the boost. The unit rewards a fast entry, but the return trip is what decides whether the trade was worth it, and a pilot who spends the whole gauge on the approach rarely gets out.
QShould a new pilot take the Sinanju into ranked?
Only after the retreat habit is automatic. The kit is straightforward, but the unit's value depends on leaving fights early, and that is a decision new pilots usually learn the hard way.