General
Ground & Space
GBO2

Sinanju in GBO2

The Sinanju is a cost-700 general built around speed and a clean melee confirm, so it plays closer to a raid than to a static gunline. Its job is to arrive on a target that has already spent its escape tool and leave before the enemy support can reacquire the angle.

Series
Unicorn
Cost
700
Data status
Partial

Stats and Weapons

Base stats
HPTBA
Ballistic resistanceTBA
Beam resistanceTBA
Melee resistanceTBA
SpeedTBA
ThrusterTBA

Partially confirmed

Weapons
WeaponTypePowerRangeCooldown

Partially confirmed

FAQ

QWhere does the Sinanju fit in a cost-700 composition?

It is the general that can actually threaten a support, while still holding a line when the team needs one. Send it at the moment an enemy stun lands, and bring it back to the frontline afterwards instead of letting it chase a second kill.

QWhat is the hardest part of playing the Sinanju?

Managing the boost. The unit rewards a fast entry, but the return trip is what decides whether the trade was worth it, and a pilot who spends the whole gauge on the approach rarely gets out.

QShould a new pilot take the Sinanju into ranked?

Only after the retreat habit is automatic. The kit is straightforward, but the unit's value depends on leaving fights early, and that is a decision new pilots usually learn the hard way.

Related guides

Last updated Partially confirmed