General
Ground & Space
GBO2

Wing Gundam Zero in GBO2

The Wing Gundam Zero is a cost-700 general whose identity is long-range firepower, so it plays best when the pilot uses distance to make the enemy come through a prepared angle. It is not a brawler, and treating it like one removes the advantage that justifies the cost.

Series
Wing
Cost
700
Data status
Unconfirmed

Stats and Weapons

Base stats
HPTBA
Ballistic resistanceTBA
Beam resistanceTBA
Melee resistanceTBA
SpeedTBA
ThrusterTBA

Not officially confirmed

Weapons
WeaponTypePowerRangeCooldown

Not officially confirmed

FAQ

QHow should the Wing Zero use its firepower without feeding the enemy?

Fire from a position that already has an exit, and move after each shot instead of standing still to confirm damage. The unit wins by making the enemy respect the angle; the moment it becomes a stationary target, the cost turns into a liability.

QWhat should a Wing Zero pilot do when a raid closes in?

Leave before the raid reaches melee range and reset behind the frontline. The unit has no answer to a fast close-range dive that starts on the raid's terms, so the retreat has to be planned before the charge begins.

QIs the Wing Zero worth taking in a close-quarters map?

Only with cover that supports its firing lines and a team willing to hold a corridor. On a map that forces constant contact, the unit spends the match repositioning and rarely gets the clean shot its kit is built around.

Related guides

Last updated Not officially confirmed