Wing Gundam Zero in GBO2
The Wing Gundam Zero is a cost-700 general whose identity is long-range firepower, so it plays best when the pilot uses distance to make the enemy come through a prepared angle. It is not a brawler, and treating it like one removes the advantage that justifies the cost.
- Series
- Wing
- Cost
- 700
- Data status
- Unconfirmed
Stats and Weapons
| HP | TBA |
|---|---|
| Ballistic resistance | TBA |
| Beam resistance | TBA |
| Melee resistance | TBA |
| Speed | TBA |
| Thruster | TBA |
Not officially confirmed
| Weapon | Type | Power | Range | Cooldown |
|---|
Not officially confirmed
FAQ
QHow should the Wing Zero use its firepower without feeding the enemy?
Fire from a position that already has an exit, and move after each shot instead of standing still to confirm damage. The unit wins by making the enemy respect the angle; the moment it becomes a stationary target, the cost turns into a liability.
QWhat should a Wing Zero pilot do when a raid closes in?
Leave before the raid reaches melee range and reset behind the frontline. The unit has no answer to a fast close-range dive that starts on the raid's terms, so the retreat has to be planned before the charge begins.
QIs the Wing Zero worth taking in a close-quarters map?
Only with cover that supports its firing lines and a team willing to hold a corridor. On a map that forces constant contact, the unit spends the match repositioning and rarely gets the clean shot its kit is built around.