Gundam F91 in GBO2
The Gundam F91 is a cost-750 general that lives on mobility and a quick ranged-to-melee switch, so it wants to keep moving even when it is not attacking. A pilot who stands still with it gives away the only advantage the frame has over heavier units.
- Series
- F91
- Cost
- 750
- Data status
- Unconfirmed
Stats and Weapons
F91's values are still unreviewed, so the tables stay at TBA and no mobility figure is assumed. Cost and type are confirmed, and the rest waits for an official check.
| HP | TBA |
|---|---|
| Ranged resistance | TBA |
| Melee resistance | TBA |
| Speed | TBA |
| Thruster | TBA |
Not officially confirmed
| Weapon | Type | Power | Range | Cooldown |
|---|
Not officially confirmed
Recommended Build
A build for F91 needs verified mobility and resistance numbers, so this section remains empty. Publishing a spread without them would make the page look more certain than the underlying record.
Counters
The favorable list opens only when a reviewed opponent is linked.
This panel stays empty rather than presenting an unverified counter.
Countered by
Units that can stop a fast entry will be listed here after review.
This panel stays empty rather than presenting an unverified counter.
How to Obtain
Gundam F91 is obtained through the supply drop pool and through exchange lineups that rotate each cycle, so the open route changes over time. Campaign reprints are the usual second path, and no permanent source has been confirmed for this record. Confirm the current lineup in-game, and treat any older screenshot as a historical note rather than a schedule.
FAQ
QWhat is the F91's role at cost 750?
It is a general that creates space with movement, then converts that space into a short combo before the enemy can reset. Its value depends on constant repositioning, so a static F91 loses to units that simply outgun it.
QHow does an F91 pilot avoid getting caught?
Keep a boost for the exit and never start a combo without knowing where the support is. The unit can enter quickly but cannot absorb a counterattack, so the retreat route matters as much as the damage.
QShould the F91 be played as a sniper?
No. It can poke at range, but its cost is paid for the switch into melee, not for sitting on a firing line. Treat ranged fire as the setup and the close-range sequence as the payoff.
Related by cost
- Same-cost page pending
This slot waits for another reviewed page at cost 750.
- Same-cost page pending
This slot waits for another reviewed page at cost 750.
- Same-cost page pending
This slot waits for another reviewed page at cost 750.
Related by type
- RX-78-2 GundamGround & Space
- Same-type page pending
A reviewed general fills this slot once its page clears review.
- Same-type page pending
A reviewed general fills this slot once its page clears review.