General
Ground & Space
GBO2

Unicorn Gundam in GBO2

The Unicorn Gundam is a cost-700 general that shifts between a controlled ranged phase and a sudden close-range burst, which makes it a good fit for pilots who read the fight before committing. Its strength is tempo: force the enemy to react, then take the space that reaction opens.

Series
Unicorn
Cost
700
Data status
Unconfirmed
Screenshot pendingThe image is added after the screenshot is approved

Stats and Weapons

The Unicorn's stat line is still unreviewed, so the tables stay at TBA and no value is inferred from its cost. The confirmed fields are the cost, type, and series.

Base stats
HPTBA
Ranged resistanceTBA
Melee resistanceTBA
SpeedTBA
ThrusterTBA

Not officially confirmed

Weapons
WeaponTypePowerRangeCooldown

Not officially confirmed

Recommended Build

A build for the Unicorn is not published yet, because the part spread depends on values this record has not verified. The archive would rather leave the section empty than recommend a layout that its own tables cannot support.

Counters

The favorable list waits for a reviewed opponent instead of naming one early.

No matchup is confirmed yet, so this block stays empty rather than implying a ranking.

Countered by

Units that can deny the first exchange are added here after their pages clear review.

No matchup is confirmed yet, so this block stays empty rather than implying a ranking.

How to Obtain

The Unicorn Gundam appears in the supply drop pool and in exchange lineups that rotate by cycle, so the open route changes over time. Campaign reprints are the usual alternate path, and the archive has not confirmed a permanent or fixed-date source. Check the current lineup in-game before spending; if the unit is not listed, wait for the next cycle instead of chasing a temporary offer.

FAQ

QWhat does the Unicorn Gundam actually want to do?

It wants to win the first exchange by forcing a reaction, then use the space that follows to reach a support or reset the line. The unit is not a pure brawler: the ranged phase exists so that the melee phase arrives with an advantage.

QHow do I avoid wasting the Unicorn's close-range window?

Enter only after the target has used its evade or its stun, and keep one boost for the exit. A close-range window spent on a target that can still dodge is the most common way this unit loses its value.

QIs the Unicorn Gundam viable without a support on the team?

It can hold a line, but it is much easier to play with a support behind it, because the ranged phase needs cover to be worth the time. Without that, the pilot has to create the opening alone, which costs boost the unit would rather save.

Related by cost

  • Gundam Barbatos LupusRaid
  • Same-cost page pending

    A second reviewed 700-cost page fills this slot.

  • Same-cost page pending

    A second reviewed 700-cost page fills this slot.

Related by type

  • RX-78-2 GundamGround & Space
  • Same-type page pending

    This slot is reserved for another reviewed general.

  • Same-type page pending

    This slot is reserved for another reviewed general.

Last updated Not officially confirmed